Planetary Annihilation Gameplay & Resources

Internal Playtest Recap – Matchmaking!

Internal Playtest Recap – Matchmaking!

We’ve been eagerly awaiting Matchmaking in Planetary Annihilation, but it is finally fast approaching! In case you missed the announcement, Planetary Annihilaiton’s matchmaking feature is coming October 31st! So get into practice and be ready to do battle! Kicks off with diving into matchmaking. Pretty simple stuff. New buttons and screens. You have to compete […]

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Playtest with the Community – Improved UI, New Strategic Icons

Playtest with the Community – Improved UI, New Strategic Icons

This playtest brings in community members to try out some of the changes on the PTE Build. More contrast on the build bar makes the icons easier to see. Lots of performance improvements The new strategic icons seem to have a lot more variety to make it easier to notice the differences. New Firing sounds […]

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Uber Playtest – Playing the Community, Revamped Pathing

Uber Playtest – Playing the Community, Revamped Pathing

You can ping before the game, but no one can see it. It’s a step forward, we’ll get there. Uber plagued by the blinking icons bug. I hope this means they fix it soon. Uber pauses the game to report a bug. When you lose in the army game mode, you switch to spectator mode. […]

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Internal Playtest – UI Tweaks, New Strategic Icons, and more

Internal Playtest – UI Tweaks, New Strategic Icons, and more

Another Planetary Annihilation internal playtest from the guys over at Uber Entertainment, which include some highly anticipated changes. Meta went naval first. So there’s changes to naval. The Strategic icons look different! They seem to be pretty pixelated, but they seem to be clearer if they weren’t so pixelated. There are some UI tweaks The […]

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Internal Playtest – Bug Testing and Balance Testing

Internal Playtest – Bug Testing and Balance Testing

Uber Entertainment continues to play around with some of their work in progress balance changes to Planetary Annihilation. The Commander now doesn’t just appear. He appears with an explosion! The spawning Commander animation is just a first pass though. We’ll get there. Range and damage of Umbrellas have been increased. Factories and economy buildings have […]

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2 Internal Playtests – “Full Balance Pass,” Dynamic Alliances, and Game Pausing!

2 Internal Playtests – “Full Balance Pass,” Dynamic Alliances, and Game Pausing!

Metabolical broadcasted multiple internal playtests exploring and testing some of the balance changes coming to Planetary Annihilation. Many of these changes are already published on the PTE build, and the others will likely be published soon. First time with the PTE changes? Check out this overview of most of the PTE changes Buildings like factories […]

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An Overview of the PTE Changes So Far

An Overview of the PTE Changes So Far

Bomb bots are more powerful, and extremely fast. But they have very very little vision. Doxes are faster than they used to be, putting them into the raiding and flanking role. Ideal for hitting outlying metal extractors. Slammers are amphibious! They can walk underwater and shoot torpedos as they do so. Balance and cost changes […]

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Internal Playtest – Big Balance Changes and Repurposing of Units

Internal Playtest – Big Balance Changes and Repurposing of Units

Lots of BIG balance changes are coming to Planetary Annihilation! Units are having massive changes and rebalances. Uber seems to be putting an emphasis on unit diversity. T1 AA bot removed from game. T2 Tactical Missile Bot Added to the game. T2 Bomber is now a slow flying, hovering, Tactical Missile plane that can out-range […]

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Internal Playtest – Early Stages of the Combat Rebalance

Recently Uber told us they were gonna work on combat balance changes. And this is the start of those changes! Expect some big changes to how Planetary Annihilation plays. This build is testing some balance changes and bug fixes. Bomb bots work now and “are awesome” Bomb bots have noooo vision. I’m guessing 10. But […]

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Internal Playtest – Various Fixes and Improvements

Internal Playtest – Various Fixes and Improvements

Meta had music playing for the first part of the playtest. I didn’t really like that. Couldn’t hear anything he said. Thanks for turning it off Meta! The new PTE builds include quite a few fixes, including icon bugfixes and improvements to pathfinding. Uber is putting an emphasis Metal extractors still generate 5 metal per […]

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Uber Playtest – Bandwidth Improvements and More!

Uber Playtest – Bandwidth Improvements and More!

Another Planetary Annihilation internal playtest from the Uber developers. Not too many new features, but the bandwidth improvements are a pretty big deal. As the title of this Planetary Annihilation playtest says, there have been bandwidth improvements. That isn’t a change we can see, but it is very good news for players with slow internet […]

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PTE Playtest – Talking Balance and Changes

This latest Planetary Annihilation PTE Playtest features some gameplay between ZaphodX and burntcustard, some test environment, a bomb bot FFA, and more! The players discuss their thoughts on some of the balance changes, and Meta provides some insight into upcoming changes. The playtest starts with poking around in the system editor. Talking about issues with […]

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