Factories

The health of factories have been increased and some of the build rates have been adjusted.

Bot Factory
HP: 2,000 to 6,000
Build Rate: 12 metal per second to 15 metal per second

Vehicle Factory
HP: 2,000 to 6,000

Air Factory
HP: 2,000 to 6,000
Build Rate: 9 metal per second to 12 metal per second
Energy Consumption: 825 energy per second to 675 energy per second

Naval Factory
HP: 2,000 to 6,000
Build Cost: 840 metal to 600 metal
Build Rate: 18 metal per second to 15 metal per second
Energy Consumption: 925 energy per second to 675 energy per second

Orbital Launcher
HP: 2,250 to 6,000
Build Cost: 3,900 metal to 2,700 metal
Build Rate: 75 metal per second to 40 metal per second

Advanced Vehicle Factory
HP: 10,000 to 30,000
Build Rate: 90 metal per second to 60 metal per second

Advanced Bot Factory
HP: 10,000 to 30,000
Build Rate: 90 metal per second to 60 metal per second

Advanced Naval Factory
HP: 10,000 to 30,000
Build Rate: 108 metal per second to 60 metal per second
Energy Consumption: 2,850 energy per second to 2,025 energy per second

Advanced Air Factory
HP: 10,000 to 30,000
Build Rate: 81 metal per second to 48 metal per second
Energy Consumption: 2,425 energy per second to 2,025 energy per second

Orbital Factory
HP: 10,000 to 30,000
Build Cost: 6,600 metal to 5,400 metal
Build Rate: 120 metal per second to 80 metal per second
Energy Consumption: 6,000 energy per second to 2,700 energy per second

Economy Buildings

The health of economic buildings have been increased.

Energy Plant
HP: 1,000 to 3,000

Metal Storage
HP: 2,500 to 7,500

Energy Storage
HP: 2,500 to 7,500

Advanced Energy Plant
HP: 4,500 to 13,500

Defensive Structures

Single Laser Defense Tower
Splash damage removed

Torpedo Launcher
Vision: 150 meters to 100 meters
Radar coverage added: 200 meters
Weapon range: 240 to 200
DPS: 64.75 to 125
Damage per shot: 185 to 250
Rate of Fire: 0.35 to 0.5

Pelter
Projectile Velocity: 275 to 150

Advanced Laser Defense Tower
Build Cost: 2,400 metal to 900 metal
DPS: 1,200 to 450
Damage per shot: 400 to 150
Splash damage removed

Umbrella
Vision: 200 meters to 260 meters
Weapon range: 200 to 260
DPS: 200 to 300
Damage per shot: 100 to 150

Catapult
Weapon energy consumption removed
Weapon Range: 500 meters to 240 meters
DPS: 3,000 to 250
Damage per shot: 3,000 to 1,000
Rate of Fire: 1 shot per second to 0.25 shots per second

Advanced Torpedo Launcher
HP: 4,600 to 4,000
Build Cost: 6,000 metal to 1,800 metal
Vision Radius: 100 meters to 200 meters
Radar added: 210 meters
Weapon Range: 300 meters to 210 meters

Vehicles

The effectiveness of Advanced Vehicles has changed.

Basic Tank
Name was changed from Bolo to Aventail

Leveler
HP: 625 to 1,000
Cost: 1,200 metal to 600 metal
Total DPS: 250 to 1,200
Damage per shot: 125 per gun to 600 per gun for a total of 1,200 per shot
Rate of fire: 0.5 shots per second to 1 shot per second
Splash Damage Added: 300 damage, radius 10

Sheller
Build Cost: 1,800 metal to 1,200 metal

Vanguard
Build Cost: 1,800 metal to 1,200 metal
Weapon: Changed from a flamethrower to Uber Cannon
Range: 20 meters to 30 meters
Splash Damage Added: 4,000 damage, radius 20
Muzzle Velocity: 100

Bots

A variety of changes were made to bots. As a general rule, their HP was decreased and damage tweaked.

Boom
Build Cost: 90 metal to 45 metal
Speed: 20 meters per second to 40 meters per second
Braking Rate: 200 to 400
Vision: 100 meters to 20 meters
Damage: 1,000 damage to 250 damage
Splash: 1,000 damage to 250 damage

Dox
HP: 80 to 40
Range: 80 to 50
Speed: 12 meters per second to 20 meters per second
Braking Rate: 120 to 200

Grenadier
Build Cost: 90 metal to 120 metal

Slammer
Made amphibious and added a torpedo launcher
Cost: 933 metal to 600 metal
Cannon Weapon DPS: 100 DPS and 25 damage per shot to 400 DPS and 100 damage per shot
Torpedo Launcher Range: 240 meters
Torpedo Launcher: 87.5 DPS, 250 damage per shot, 1 shot every 2.86 seconds
Torpedo Velocity: 75 meters per second

Gil-E
Build Cost: 1,440 metal to 1,200 metal
Can shoot down tactical missiles

Bluehawk
Added

Aircraft

Pelican
HP: 20 to 90
Build Cost: 180 metal to 45 metal

Hummingbird
HP: 50 to 200
Build Cost: 135 metal to 180 metal

Bumblebee
Build Cost: 180 metal to 240 metal
Acceleration: 55 to 75
Turn Rate: 55 to 75
Weapon Energy Consumption: 250 energy per second to 100 energy per second
Range: 5 meters to 10 meters
Acceleration: 55 to 75
Changes single bomb to carpet bombing
DPS: 75 to 1,500
Damage: 300 per bomb to 150 per bomb
Rate of Fire: 1 shot every 4 seconds to 10 shots per second
Energy consumption: 1,000 per shot to 75 per shot
Bomb velocity: 50 to 15

Kestrel
Build Cost: 1,440 metal to 960 metal

Hornet
Build Cost: 2,160 metal to 1,200 metal
Speed: 60 meters per second to 30 meters per second
Acceleration: 45 to 135
Braking Rate: 60 to 30
Turn Rate: 45 to 135
Can now hover
Weapon changed from carpet bomb to tactical missile
Weapon Energy Consumption removed
Range: 35 meters to 180 meters
DPS: 4,000 to 250
Damage per shot: 400 to 1,000
Rate of fire: 10 shots per second to 1 shot every 4 seconds
Projectile Velocity: 15 meters per second to 20 meters per second

Peregrine
Removed

Naval

Naval units have been made more maneuverable, some have had their speed increased, some damage has changed, and a few additional changes.

Fabrication Ship
Acceleration: 40 to 90
Braking Rate: 7 to 100
Turn Rate: 40 to 90

Advanced Fabrication Ship
Acceleration: 40 to 90
Braking Rate: 7 to 100
Turn Rate: 40 to 90

Sun Fish
The Description was changed from “Scout Class: Light weaponry, fast speed” to “Raider Class: Light weaponry, fast speed”
Build Cost: 225 metal to 300 metal
Speed: 15 meters per second to 20 meters per second
Acceleration: 60 to 180
Braking Rate: 10 to 200
Turn Rate: 60 to 180
Vision: 250 meters to 100 meters
Range: 200 meters to 90 meters
DPS: 5 to 20
Rate of Fire: 0.5 shots per second to 2 shots per second
Projectile Velocity: 150 to 80

Narwhal
Torpedo removed
HP: 560 to 750
Cost: 360 metal to 450 metal
Acceleration: 20 to 60
Braking Rate: 3 to 70
Turn Rate: 20 to 60
Cannon Range: 160 meters to 180 meters
Cannon DPS: 37.5 to 100
Cannon Damage per shot: 75 to 50
Cannon Rate of Fire: 0.5 shots per second to 2 shots per second
Missile Launcher DPS: 75 to 37.5
Missile Launcher Rate of Fire: 3.0 shots per second to 1.5 shots per second

Orca
HP: 750 to 1,000
Build Cost: 450 metal 600 metal
Acceleration: 15 to 45
Braking Rate: 3 to 60
Turn Rate: 15 to 45
Torpedo Launcher Added
Torpedo DPS: 62.5
Torpedo Damage Per Shot: 250
Torpedo Rate of Fire: 0.25 shots per second
Torpedo Range: 180
Torpedo Velocity: 60

Stingray
Build Cost: 8,640 metal to 3,200 metal
Total DPS 1,700 to 900
Speed: 5 meters per second to 6 meters per second
Acceleration: 15 to 45
Braking Rate: 0.25 to 60
Turn Rate: 15 to 45
Removed weapon energy consumption
Tactical Missile Range: 400 meters to 180 meters
Anti-Air Missile Range: 250 meters to 150 meters
Anti-Air Missile DPS: 1,600 to 800
Anti-Air Missile Damage: 200 damage per shot
Anti-Air Missile Splash removed

Leviathan
HP: 3,375 to 4,000
Build Cost: 8,640 metal to 4,800 metal
Speed: 5 meters per second to 6 meters per second
Acceleration: 15 to 45
Braking rate: 1 to 60
Turn rate: 15 to 45

Orbital

Anchor
Build Cost: 4,000 metal to 3,600 metal

Astraeus
Build Cost: 1,500 metal to 600 metal

Avenger
Build Cost: 1,500 metal to 800 metal

ARKYD
Build Cost: 2,250 metal to 800 metal
Vision: 100 meters to 300 meters
Radar Range: 360 meters to 600 meters
Orbital Radar Range: 360 meters to 600 meters

Solar Array
Build Cost: 3,000 metal to 2,800 metal

Advanced Radar Satellite
Build Cost: 5,300 metal to 4,800 metal

SXX-1304 Laser Platform
Build Cost: 26,400 metal to 24,000 metal