• Bomb bots are more powerful, and extremely fast. But they have very very little vision.
  • Doxes are faster than they used to be, putting them into the raiding and flanking role. Ideal for hitting outlying metal extractors.
  • Slammers are amphibious! They can walk underwater and shoot torpedos as they do so.
  • Balance and cost changes to advanced units. Advanced factories still cost the same, but advanced units are cheaper and some have been altered or completely repurposed.
  • The Leveler now deals more damage and has more health, but a really slow turret turn rate. Making them excellent tank hunters and devastate buildings, but can be flanked with ease.
  • The Hornet now has a long range tactical missile that can outrange defenses.
  • The Stinger has been removed and a tactical missile launcher T2 bot has been added.
  • Sniper bots can shoot down tactical missiles.
  • The Hummingbird now has more health, and the Peregrine is removed.
  • Aircraft explosions have changed and look awesome.
  • The Catapult now has less range (barely longer than towers), higher rate of fire, and doesn’t use the ammo system.
  • Orbital has had some changes. Things are all around cheaper and more efficient.
  • The basic radar satellite now has an increased vision radius. So it has the vision radius of a T1 radar. Very valuable.
  • Shellers have been given a buff.
  • Bumblebees have also been given a buff. They’re stronger than they used to be and carpet bomb. They can destroy multiple fabbers in one pass.
  • Looks like area patrol is still broken on the PTE.
  • Metabolical talked about Uber’s reasoning to not have shields. In SupCom, everything revolved around shields. Put all of your economy underneath your shields, and pour all of your economy into destroying your enemy’s shields. Break the shields, and then destroy the economy. And hope you don’t waste all of your units almost breaking the shields, because they’ll recharge and you might as well have self destructed your units.

Server crash! The commentators then talk with the players about the match and fire up another match.

  • No naval changes yet.
  • Changes to T2 units to make them less expensive and all around more balanced for their cost.
  • Vanguards have the same DPS as they did with the flame. But they fire Uber cannon shots. Making them deal lots of damage against single targets.
  • The new T2 bot is kinda like an artillery bot, with tactical missiles.
  • T2 factories can build T1 units, really fast.
  • Meta talked about the bug with smashing a planet that has planets smashing it. Essentially, they cut corners to get to get to the beta launch and have bugs now. But they’re going to have planets continue orbiting the sun when they planet they’re orbiting goes to smash a planet.
  • They’re gonna change the way you launch planets. We’ll be able to select the Halley and click attack, like you do with units. Except it’s a giant planet smashing.
  • The range of Umbrellas is a bug. They’re supposed to be able to out range Anchors, but with how ranges are drawn, they don’t quite work. It’ll get there.
  • The Teleporter has a lot of health. Not enough to withstand a nuke, but still very tough.
  • Nukes are very expensive. The costs are going to change, but just don’t know what those exact changes will be.
  • Performance improvements have been made! The never ending quest in improving performance.
  • They’re working on the UI lag problem!

After the second match ended, the casters talked with the players about the match.