Back when Uber announced “Gamma” for Planetary Annihilation, they announced the addition of social features. We finally are getting a preview of the upcoming social features, and they look awesome. This build also shows the various major balance changes that Uber is experimeting with.

  • First preview of the upcoming Planetary Annihilation social features! Originally when I heard about Uber adding a bunch of social features, I confess was a little… underwhelmed. However, after seeing them in action, they look pretty stinkin awesome! They’re definitely first pass, but I’m really excited.
    • In game chat with your friends
    • Friends lists
    • Inviting friends to games
    • Blocking capabilities
    • Status
    • Notifications
    • and more!
  • The Uber Cannon now has a cooldown. About 5 seconds if memory serves me correctly. That’s a really big nerf and means basic units will be able to actually attack the Commander now.
  • The in game Twitch streaming controls have been added to this build. We’ve seen them before, but they’ve disappeared before.
  • Looks like formations are properly ordering based on unit type, so that’s really good.
  • Doxes still have a hard time hitting moving units, but that’s an unavoidable byproduct of their new high arc.
  • I don’t know if it’s just me, but the lighting seems to look better.
  • Gunships are having a difficult time hitting moving tanks. Not sure if that’s a bug or a feature. Meta said it was “interesting.”
  • The advanced economy changes are now quadrupled instead of tripled. All advanced costs, consumption, generation, and the like now are much greater.
  • Anchors are now stationary and built only by orbital fabrication bots. They can still shoot at the ground. I really like those changes. Think of them as the laser defense towers of space.
  • Slammers have a hard time hitting mines.
  • Meta said they’re looking for ways to make players playtest. That’s pretty cool!
  • Line build works for orbital factories.