More highly experimental and drastic changes are in the pipes! Very curious to see how these changes turn out.

  • Meta didn’t talk at all in the first video, which was strange. Nor was there any sound in the first video. Not sure if intentional or a twitch broadcasting bug. So it would seem that he very well may have been talking to us in the first video, but none of us heard anything.
  • The colors look different… They look pretty cool. maybe they’ve finally fixed issues with telling the difference between certain colors?
  • There were a handful of lag spikes, which is very unfortunate. I wonder if there’s some form of bug or something because they were happening at times where not much was going on. Hopefully they were just Twitch lag spikes.
  • Doxes have a really hard time hitting moving units with the changes to the grenadier role. They seem to be nearly completely useless at hitting moving units.
  • It’s possible to Uber cannon your own buildings. Not new, just a little amusing.
  • Meta didn’t build many units, but [Uber]Justice built quite a lot of basic units, primarily ants, doxes, and Infernos. They worked fairly well. Not sure if that’s because of balance changes or because of Meta’s lack of units. All around encouraging, but we need more data. I’d love to see what happens if two players are very aggressive with basic units.
  • There was a bug where a Gil-e got stuck on the ramp of a bot factory. Meta was able to manually get the bot off the factory. It was likely tied into the unit shooting while it was on the ramp.
  • Balance changes to the Dox. Not sure what they are though.
  • Due to the high econ consumption of advanced, it seems to be very difficult to step up to advanced without stalling, or suddenly going way positive. It’ll be interesting to see how it ends up playing out. But one way or another, it’ll likely be a very delicate and difficult transition. Which that could be a good thing or a bad thing depending on how you look at it.
  • Orbital fabbers can now only build Teleporters and Orbital Factories. Which is a new kind of orbital factory that is built in orbit. Right now the new orbital factory, or space station as it should more aptly be called, uses the advanced air factory as the model. More drastic changes are in the pipes! Time shall tell how they play out. It was pretty funny to see Advanced Air Factories floating in space.
  • It seems that Anchors can only shoot at one thing at a time, so they can’t engage orbital targets and ground based targets at the same time. That’s a pretty nifty balance.
  • Anchors currently outrange Umbrellas, but that will be changed.
  • The experiment with space stations is to make it easier and less confusing for building orbital units. This’ll allow us to use continuous build, fabbers assisting the factories, and the like. Interesting ideas. The counter concern is if you lose the orbital layer, it’d be near impossible to get it back – in theory. We’ll see how it ends up.