Lots of cool new visual effects added into Planetary Annihilation. We seem to be moving closer and closer to a new build.

  • More formation stuff added
  • Graphics Engine Updates – Lots of improvements to the effects and animations
  • Lots of AI fixes and improvements
  • Lots of general bug fixes
  • Tweaked art – didn’t notice any changes, but that’s what Garat said
  • Lots of behind the scenes changes for stuff that we won’t really see for a while
  • Improved wall building so bots can’t sneak through.
  • Random side note: I’ve noticed that pretty much no one builds mines very much. Wonder why…
  • The power generators look even cooler. Hopefully we’ll have an option to turn them off for computers with less power.
    Planetary Annihilation Energy Plants
  • Soon we’ll have a huge graphics increase. Effects will be rendered on the GPU rather than the CPU. So we’ll have more variety and improvements to the visuals along side performance improvements
  • The Uber Cannon can fire even when you don’t have any energy. Hope that changes.
  • Garat talks a lot about his development past. Kinda cool stuff. The Uber team really knows what they’re doing.
  • Aircraft engines have a afterburner effect. Looks pretty cool.
  • Pathing improvements on the way.
  • Gunships look like they are extremely effective. Very fast and very effective in large groups. Easy to destroy though.
  • We’re gonna have different personalities and behaviors for the AI so the AI won’t use the same strategies every time, so players will have to
  • The Leviathans have a new firing effect. Looks INSANELY awesome. Much more like a super powerful battleship broadside that can demolish everything.
  • Stingray’s missiles also lok cooler. The missiles seem to be larger and they have more of a missile trail, making them look a lot more like giant missiles of doom.
  • Uber already supports building up to a size 3,000 planet, but the processing requirements are just… way too much.