• We’ve wanted it for a long time, and it’s finally here! Spectator mode!
  • Doesn’t yet have the streaming economies windows yet, but it’s a step forward!
  • A few bugs
  • The changes to the Halleys are pretty drastic, meaning there’s lots of variety in the number of Halleys required to move planets.
  • The AI now determines threats and builds defensive towers accordingly, rather than just building defensive towers all over the place.
  • The AI is just all around better.
  • Some pathfinding improvements so units navigate better around walls, corners, and buildings so units don’t just keep on driving straight into a building and never drive around it.
  • Group/formation pathing improvements
  • Fixes for Advanced fabbers getting stuck behind basic fabbers.
  • Better threat assessment from the AI to determine whether they can win a fight or not.
  • There will be an option in there so the drop down stays down.
  • The When the Devs only build one unit out of a certain factory (Vanguards in this case), there’s probably a balance issue in there somewhere.
  • New Orbital Launcher animation.The rockets shoot into the air and explode rather than fall back to earth.
  • The AI is smarter about nuking.
  • And a planet smashing finish!