• Meta had music playing for the first part of the playtest. I didn’t really like that. Couldn’t hear anything he said. Thanks for turning it off Meta!
  • The new PTE builds include quite a few fixes, including icon bugfixes and improvements to pathfinding.
  • Uber is putting an emphasis
  • Metal extractors still generate 5 metal per second and Scathis doesn’t seem too happy about it.
  • The build bar got fixed. It was just a graphical bug anyways.
  • Forest fires now are only seen if you have vision – as they should be. Now we don’t get free intel if someone starts a forest fire during a battle.
  • Forest fire seem to spread pretty far. It’s an iterative process, but maybe they shouldn’t spread quite so far/fast?
  • It does look pretty cool when a scout flies overhead and sees the forest below just burning.
  • Scathis complained about the fire sounds. We’ll get improvements to it eventually.
  • Meta still struggles with not using his economy.
  • Scathis complains about massive pathing issues. They’re working hard on it, so we’ll get there. Planetary Annihilation’s live build isn’t quite ready for trees blocking paths.
  • Man anchors are very impressive structures. Probably will need a nerf, or anti-orbital ground units. I’d also love the idea of a fighter that is built from the advanced air factory that can move between layers.
  • Bombers seem to have working ammo bars. I don’t think we should be able to see our enemy’s ammo bars though.
  • Defensive structures now have a more spaced out line build by default.
  • Meta was having issues with red and pink being nigh indistinguishable. I hope that means they’ll fix those color issues, like blue/purple as well.
  • Orbital units flying in and out of view of the PiP looks pretty awesome.
  • Warring units starting forest fires looks pretty awesome.
  • Major pathing issues… 🙁
  • Meta almost got sniped by bumblebees but was saved by Anchors. The poor guy kept on getting teamed up on. But such is the nature of FFAs.
  • T1 tanks don’t have much of an issue killing Slammers.
  • Not sure if the players simply didn’t build any anti-air, or if Bumblebees have had improvements and are more viable now. They were used and they worked well. They aren’t going to wipe out an entire base, but they’re great for outlying metal extractors and strategic strikes.
  • The AI can use interplanetary nukes.
  • The AI was using the beast commander! That’s cheating!
  • Remember, nukes destroy units in orbit now!
  • Nukes can also travel to any planet in the system, regardless of whether they share a gravity well or not.
  • The AI pulled off a win!