• The Commander can now build torpedo launchers, teleporters, and single laser defense towers
  • New Units
    • Inferno – Flame Tank: Short ranged, heavy armored vehicle. Costs 225 metal and is a basic vehicle.
    • Vanguard: Short range, heavily armored vehicle. Costs 675 metal.
  • The teleporter starting up animation has a bit of a cone burst coming out of it kinda like Stargate
  • Vehicles still wreck shop.
  • Infinite build orders work on nukes as well. That should probably be enabled by default.
  • Shellers, while improved, still majorly overkill on their shots. We’ll need to see a change in that before they can reach their maximum effectiveness.
  • Air seems to feel a lot more balanced. Use it properly, and you can inflict major damage on your opponents. Ignore it, get demolished.
  • The Hornet’s carpet bombing is so epic looking… we’ve known that – but it’s still very true.
  • The new Patrol Area Command is going to be so awesome. It’s going to really cut down on micro and push Planetary Annihilation into a new level of large scale RTS Game