Massive update to kick off this Holiday Season. Here’s the big updates:

  • Area commands
  • Notification System
  • Performance updates
  • Graphics updates


Area Commands: This is a big one! Area Patrol will be coming soon, which (depending on the unit) combines Area Attack, Reclaim and Repair functionality, but persistently. Currently supported are the following:

  • Area Attack: With unit(s) selected (bombers particularly are great), click and drag on an area you want to attack. All selected units will proceed to attack all available units in the area. If you don’t have recon on it, it will simply act as an attack move until it gets vision and will start to area attack.
  • Area Build: Currently two types of drag build commands exist. Circle for things like power, and line for things like defenses, factories, etc.
    Area build
    Are Build Energy
  • Area Reclaim: Unit(s) will find all reclaimable wreckage in the area until all wreckage is gone.
  • Area Repair: Unit(s) will find all repairable units in the area to repair until nothing needs repairing.

Notification System: This will notify you of important game events, such as structures being completed, incoming attacks, in particular commander under attack, and those other events you really want to know about when you’re building up a high speed asteroid to destroy planets with and not paying attention to that planet you’ve taken over.

Lots of work done on in-game selection logic. It should overall be much easier to select things, and select the things you want now. It does change some behavior though, so play around with it before you go play your ladder games.

Overhaul to the rendering engine. This is a big change but won’t be necessarily obvious to a lot of people. Read here for details: https://forums.uberent.com/threads/graphics-update.54840/#post-840016

Planet Smashing: The paths asteroids take now to smash a planet also looks a lot better. Try it out today! Smash your buddies and laugh!

Interplanetary Nukes: You can now nuke from one moon to another moon orbiting the same planet

Big art changes to Metal planets and new work on the desert biome. Metal planets now can support much smaller metal planets. Big ones remain their normal awesome selves, of course. You can also play on lava planets once again.

Twitch streaming fixes for AMD and for OS/X. There is no Twitch built in support for Linux, as the Twitch API does not support it.

Quite a few UI polish items. Better North / South icons, better looking start location tags, etc.

Factories support rally point assist now. Particularly useful for getting a ton of fabbers on a project.

Hotkeys that target and track a unit (commander, idle fabber, group), will now move to the correct planet.

Changing your settings should now only regenerate a planet if you change a setting that really needs to rebuild the planet.

Bot Factory has new art, deep space radar has art now, more units have their appropriate strategic icons now, a number of animation and model tweaks.
Deepspace Radar

Radar structures now have animation states driven by their power status.

The commander has had his weapon changed a bit to allow more easily hitting small units such as the Dox.

Fixes to bombers so they have a better time hitting targets. Mind you, their main use is still against static defenses. If you’re chasing bots with them, you may want to restrategize.

Anti-nukes now start with one missile in their bay. The launcher is now more expensive to compensate for this.

Unit Hover Info now shows grey for wrecks

Unit Changes

Single Laser Defense
New Strategic Icon

Bomber
Acceleration: 8 -> 16
Aggressive Height: 20 -> 30
Brake Rate: 8 ->2
Damage: 50 -> 125
Splash Damage: 50 -> 40
Splash Radius: 2 -> 8
Pitch Range: 10 -> 60
Yaw Range: 10 -> 40

Adv. Bomber
Acceleration: 8 -> 16
Aggressive Height: 20 -> 30
Aggressive Type: nill -> line
Brake Rate: 8 ->2
Dodge Radius: 10 -> 90
Splash Damage: 100 -> 350
Pitch Range: 10 -> 60
Yaw Range: 10 -> 40

Anti Nuke Launcher
Metal Cost: 4500 -> 21780
Starts with 1 missile.

Bot Factory
New Model (image pending)
Area Build Separation: nill -> 3.5

Adv. Bot Factory
Area Build Separation: nill -> 3.5
Legacy Orientation Hack: nill -> true :p

Energy Plant
Placement Size: nil – > [6,6]

Land Barrier
Area Build Separation: nill -> 0.75

Metal Extractor
Area Build Type: nil -> Sphere

Adv. Metal Extractor
Area Build Type: nil -> Sphere

Nuke Launcher
Max Range: 2000 -> 5000

Radar
Now has Start & stop animations

Adv. Radar
Now has Start & stop animations

Tactical Missile Launcher
New animation (details pending)

Vehicle Factory
Area Build Separation: nill -> 3.5
Legacy Orientation Hack: nill -> true

Adv. Vehicle Factory
Area Build Separation: nill -> 3.5
Legacy Orientation Hack: nill -> true

Deep Space Radar
New Model (image pending)
Now has Start & stop animations
New Build Icon
Atrophy Cooldown: nil -> 30
Atrophy Rate: nil -> 20
Building Skirt: nil -> [30, 30]
Mesh Bounds: nil -> [30, 30, 30]

Delta V Engine
Now has Start & stop animations

Naval Factory
Area Build Separation: nill -> 8
Legacy Orientation Hack: nill -> true

Adv. Naval Factory
Area Build Separation: nill -> 8
Legacy Orientation Hack: nill -> true