We’ve been waiting, and it has begun. Orbital! Planetary Annihilation’s orbital interaction is on the way!

Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit)
Mac OS/X: 10.7 & 10.8
Linux: Ubuntu 12.04 & 13.04 (And derivatives), Mint 14 & 15

  • First three orbital units are available. These are still using existing systems while full support for orbital and interplanetary is being implemented. Units are: Launcher, Radar Satellite, and Orbital Fighters. These units are expensive.
  • Lava and Metal are now playable! They are still very early, and pathing, especially on metal, can get weird. Play with caution.
  • Lots of soundscape updates.
  • Improvements to virtual texturing systems. Most people should see an improvement to overall framerate.
  • Significant improvements to artillery, especially the lobber. Should have a lot more success finding successful firing solutions at long range.
  • Landing positions are now titled with appropriate letters to identify them. Should make team gameplay significantly easier to coordinate.
  • AI has started doing some basic economic threat analysis. Now they really are hunting you if they scout you out and see a strong economy.
  • All the unit JSON has had a significant cleanup.
  • You should be able to rejoin a game, even if you’ve already been defeated, if you wish to watch the rest of gameplay.
  • A number of cases of nukes and tac missiles looping endlessly have been fixed. Hilarious as it was.
  • Recon “hover” exploits fixed. May still be some, but should reduce unintentional recon information being provided.
  • Placement of metal on water surface should work more reliably now.
  • Quite a few UI improvements. Mysterious disappearing selection boxes, economic UI, and others should also be fixed.
  • Anti-nukes should be much more effective now. They were not stopping nukes at their full range before. Keep in mind, you need good recon to stop incoming nukes.
  • Advanced fabbers should be able to build walls now. Build restrictions will be getting a big revision in the next build.
  • Fixes to Steam account validation. Should reduce cases where Steam and UberNet accounts don’t link successfully.
  • Quite a few balance changes.
  • Battleships will not longer target air units. Because that was silly.

Official announcement