Noteable updates include several AI balances, a bunch of pathing updates, improvements to the celestial view, and balance changes for some units and buildings.

  • Support for HDR, FSAA and resolution scaling. These are disabled by default. Turn them on if you wish to play with them!
  • New Raptor Commander is now player selectable!
  • To get orbital or deepspace radar, you need to build an orbital and deepspace radar (Advanced unit)
  • Quite a few client and server crash fixes.
  • Landing zone size fixed for real this time.
  • There is a new tutorial video off the main menu now. This is WIP, and will be replaced/enhanced with a selection of tutorial videos/community how-to guides going into the future.
  • Units should push more naturally out of an area that you’re building in, without you having to manually move them.
  • Orbit visualizations now exist in the celestial view.
  • Another host of pathing updates, changes and fixes.
  • Energy and metal can once again be built along the shorline
  • AI continues to get smarter and more dangerous.
  • AI may now nuke you. You’ve been warned!
  • Balance Changes
    • Battleship: HP increased, ROF increased very slightly, lifetime of the projectiles increased
    • Orbital Fighter: More expensive, bit slower – This unit was supposed to have different move dynamics than an airplane; Also can now be targeted by ion defense and actually hit
    • Delta V Engine build cost dropped by roughly a third
    • Ion Defense build cost reduced, more inline with intended cost
    • Tactical Missile projectile max lifetime reduced by 75% because too long!
    • Ammo lifetime increased for pelter and explicit target layers created for Holkins