A very nice Planetary Annihilation update. There’s now a makeshift difficulty slider, improvements to the AI, UI additions to Orbital, bug fixes, stability improvements, and unit improvements.

  • AI now has an economic scale; Once you host an AI game, you have a player and AI economic scale, so you can adjust difficulty for both yourself and for the AI. If you want to pure sandbox, you can set the AI to 0. This is a temporary way to provide an AI difficulty slider until we get more robust lobby options in place.
  • Better information provided now in celestial view for current orbits and interception paths
  • Laser towers should have an easier time hitting bots now
  • Metal spots should no longer be destroyable except by asteroid impact.
  • Quite a few simulation terminated fixes
  • Units rolling off a factory can no longer be interrupted ; They will finish roll off before starting up their next task
  • More user friendly errors if your client can’t start for some reason, especially if it’s related to Coherent (Our UI system)
  • A number of AI improvements: Can now build storage, anti-nukes, mobile aa and mobile artillery; They will more aggressively defend their mexes (metal extractors) with static defenses, and they will be trying to expand more rapidly; In general, they should also get stuck on various tasks much less frequently
  • Bombers should be able to hit more accurately again. They are not done, but they were a little over broken while we work on carpet bombing functionality.
  • Orbital Laser now correctly requires energy to function, which means it will slow down the overall speed at which it can fire.