More stability improvements including a very important fix for planet smashing. In certain situations, engaging an astroid wouldn’t actually smash the planet. Now it does.

  • A number of server browser fixes; should see a lot fewer empty/abandoned lobbies. Please post on forums if you’re still seeing lots of empty lobbies.
  • Some fixes for planet smash failing to smash. There were a couple scenarios where you could engage an asteroid, but it would never do anything. Hopefully most of these are fixed now. FX playing is still hard on most systems and connections. We’re working on it!
  • Orbital units given appropriate vision in the orbital layer. Should result in smarter behavior where orbital units interact with each other.
  • AIs now append (AI) to their name