The update we have been waiting for is finally here!

This list will be updated over the next few days.

  • Area load / unload: Works with terrestrial transports and the Astraeus.
  • New Steam SDK includes 64 libraries for linux ; Hopefully this will help some Steam integration issues in 64-bit linux
    Planetary Annihilation Transports
  • OpenGL 3.2 or newer is required on OS/X now. We no longer support legacy 2.1 Open GL, as it was hurting performance for almost all Mac users.
  • Alternate Fire Button (Default map: u); This is your Uber Cannon button. You can much more easily use the uber cannon now
    New Uber Cannon
  • Lots of changes to AI; Make use of the Economic Scale in the lobby in vs. AI games to tune their difficulty. They have gotten much smarter. And will continue to get smarter.
  • Bug Fix: Assist tasks will now end if assist target moves to another celestial body
  • Most instances of units bouncing at the bottom of a teleport gate should be fixed
  • Area Patrol for ground units is working!
  • Lots of particle system additions and changes
  • Units now have individual celestial travel speeds ; they are no longer all using the exact same numbers for travel speed
  • Beam Weapons/Instant Hit exists as a weapon type now. They are only used by a few units currently (orbital laser, flack cannon and sniper bot)
  • Unit formation support: Still WIP, but units now form up ranks and attempt to maintain consistent speeds to approach targets as a group.
    Planetary Annihilation Formations
  • Twitch support for in-game chat (ctrl-enter for Twitch chat)
  • Subs have been pulled for the time being
  • Orbital pathing visualization can now be hidden in cinematic mode
  • Support for Map Ping
    Planetary Annihilation Pings
  • Attacking larger buildings should be more reliable now. Units can calculate a valid firing solution based off the entire unit (OBB), rather than just the center point.
  • New Planet Template Type: Desert
  • Weapon support for splash damage fall off – Which means point blank on a weapon can have one damage value, but the splash, as you get further away from ground zero, can start to fall off.
  • Did we mention lots of balance changes and quite a few new units?
  • Some fundamental UI changes. This MAY break mods.
  • Lots of additions and changes to Unit JSON data ; Expect to have to update your spreadsheets and other stuff to account for this
  • This build notes may continue to be updated actively for the next few days, but assume there are far more things NOT called out than are actually called out!

Updated Units Breakdown

Major shoutout goes to raven for his update overview.

New Units

T1 Bomb Bot “Boom”
Self Destruct Bot
HP: 10
Metal Cost: 135
Damage: 1000, 10 m radius
Move Speed: 20 m/s
Sight Range: 100 m (Surface & Air)

T1 Transport “Pelican”
Air Transport: Load a land unit for rapid long distance travel
HP: 20
Metal Cost: 90
Move Speed: 90 m/s (Air)
Sight Range: 70 m (Surface & Air)

Removed Units

Updated Unplayable Units/Unit Files
Megabot
Game files removed

Fusion Plant
Game files removed

Torpedo Bomber
Game files removed

Orbital Gas Mine
Game files removed

Sonar
No longer buildable in-game

Adv. Sonar
No longer buildable in-game

Commander

Metal Cost: 1500 -> 25000
Acceleration: 70 -> 60 m/s/s
Brake Rate: 70 -> 60 m/s/s
Move Speed: 7 -> 6 m/s
Weapon Damage: 75 -> 80
Weapon Velocity: 70 -> 125 m/s
Uber Cannon Flight Type: Direct -> Seeking
Uber Cannon Velocity: 80 -> 100 m/s
Uber Cannon Splash Damage: 2500 -> 700
Uber Cannon Splash Radius: 10 -> 20 m
Uber Cannon Turn Rate: N/A -> 180 deg/s
Uber Cannon Max Range: 50 -> 100 m
Uber Cannon Rate of Fire: 0.09 -> 1 shots/sec
Uber Cannon Energy Use: 10000E per shot, 10000E storage, 10000E demand
Uber Cannon Pitch Range: 180 -> 90 deg
Uber Cannon Pitch Rate: 80 -> 360 deg/s
Uber Cannon Yaw Rate: 80-> 360 deg/s

Aircraft

Fabrication Aircraft
Acceleration: 4 -> 40 m/s/s
Brake Rate: 4 -> 40 m/s/s
Construction: 6M 1200E -> 9M 1100E

Bomber “Bumble Bee”
Turn Speed: 45 -> 55 deg/s
Damage: 50 -> 100
Splash Damage: 50 -> 100
Splash Radius: 5 – > 7 m (full damage out to 3.5m)

Adv. Fabrication Aircraft
Acceleration: 4 -> 40 m/s/s
Brake Rate: 4 -> 40 m/s/s
Construction: 18M 3600E -> 27M 3300E

Adv. Fighter “Peregrine”
HP: 405 -> 350
Fires out of both wings
Damage: 400 -> 150
Splash Damage: 0 -> 150
Splash Radius: 0 -> 10 m
Rate of Fire: 1 -> 5 shots/second

Gunship “Kestrel”
Gunship: Strong anti-ground. No anti-air capabilities.
New Model
HP: 100 -> 250
Metal Cost: 540 -> 270
Acceleration: 75 -> 750 m/s/s
Brake Rate: 75 – 750 m/s/s
Turn Speed: 90 -> 45 deg/s
Can now also target Water Surface, Sea Floor

Adv. Bomber “Hornet”
HP: 400 -> 200
Brake Rate: 7 -> 45 m/s/s
Splash Radius: 10 -> 12 m (full damage out to 6 m)

Bots

Fabrication Bot
HP: 150 -> 50
Metal Cost: 180 -> 200
Turn Speed: 720 – > 360 m/s/s

Combat Fabrication Bot
New Model

Adv. Fabrication Bot
HP: 500 -> 150
Metal Cost: 1000 -> 1200

Adv. Combat Fabrication Bot
New Model

Vehicles

Fabrication Vehicle
HP: 100 -> 50
Metal Cost: 225 -> 200

Flame Tank “Inferno”
New Model
HP: 500 -> 600
Pitch Range: 10 -> 45 deg
Yaw Range: 10 -> 180 deg

Tank “Titanium Insect”
Formerly known as Ant Pounder.

Adv. Fabrication Vehicle
HP: 500 -> 150
Metal Cost: 1350 -> 1200

Advanced Tank “Leveler”
Now fires from both barrels (2x projectiles)
Damage: 50 -> 250

Heavy Tank “Vanguard”
New Model
HP: 2500 -> 5000
Radar – Surface & Air: 0 -> 150 m
Rate of Fire: 4 -> 2 shots per second
Pitch Range: 10 -> 45 deg
Yaw Range: 10 -> 180 deg

Mobile Artillery “Sheller”
HP: 250 -> 125
Max Range: 160 -> 260 m
Splash Radius: 10 -> 15 m (full damage out to 5 m)
Pitch Rate: 45 -> 30 deg/s
Yaw Rate: 45 -> 30 deg/s

Orbital

Orbital Fabrication Bot
HP: 1000 -> 50
Celestial Velocity Multiplier: x6
Radar Range – Surface & Air: 0 -> 100 m

Orbital Fighter “Avenger”
HP: 2500 -> 100
Metal Cost: 1000 -> 300
Celestial Velocity Multiplier: x6
Acceleration: 5 -> 50 m/s/s
Brake Rate: 5 -> 50 m/s/s
Move Speed: 20 -> 50 m/s
Turn Speed: 75 -> 45 m/s
Sight Range – 100 -> 250 m/s
Damage: 250 -> 50
Rate of Fire: 1.5 -> 1 shots per second
Pitch Range: 0 -> 15 deg
Yaw Range: 0 -> 45 deg
Now Built by Orbital Launcher

Defense Satellite “Anchor”
New Model
Metal Cost: 1200 -> 2400
Acceleration: 2 -> 10 m/s/s
Brake Rate: 2 -> 10 m/s/s
Turn Speed: 90 -> 10 deg/s
Sight Range – Orbital: 250 -> 280 m
Damage: 400 -> 15
Rate of Fire: 2 -> 5 shots per second
Now built by Orbital Fabber

Buildings

Air Defense Tower
Can no longer target land

Artillery “Pelter”
Splash Radius: 5 -> 12 m (full damage out to 6 m)

Barrier
Area Build Separation: 0.75 -> 0.5 m
Now buildable by Commanders

Single Laser Defense
Weapon Velocity: 250 -> 500 m
Splash Damage: 0 -> 45
Splash Radius: 0 -> 2 m
Pitch Range: 40 -> 90 deg
Pitch Rate: 60 -> 180 deg/s

Laser Defense
Metal Cost: 600 -> 900
Weapon Velocity: 250 -> 500 m/s
Splash Damage: 0 -> 80
Splash Radius: 0 -> 2 m
Pitch Range: 40 -> 90 deg
Pitch Rate: 60 -> 180 deg/s

Metal Extractor
Metal Cost: 300 -> 150

Radar
Metal Cost: 150 -> 200
Energy Consumption: 300E -> 150E
Radar Range – Surface & Air: 360 -> 600 m
Sight Range – Orbital: 0 -> 300 m
Radar Range – Orbital: 0 -> 600 m

Deep Space Radar
HP: 2100 -> 750
Metal Cost: 800 -> 300
Energy Consumption: 600E -> 150E
Radar – Orbital: 0 -> 300 m
Now Buildable by Adv. Fabricators

Ion Defense “Umbrella”
Energy Use: 1000E per shot, 3000E storage, 1000E demand
Damage: 3000 -> 350
Max Range: 300 -> 200 m
Can now be built by Adv Fabrication Units

Adv. Artillery “Holkins”
Can now be built on Water
Splash Radius: 15 – 20 m (full damage out to 10 m)

Flak Cannon
New Model
Damage: 150 -> 100
Splash Damage: 150 -> 100
Splash Radius: 10 -> 15 m (full damage out to 5 m)

Adv. Laser Defense
Weapon Velocity: 250 -> 500 m/s
Splash Damage: 0 -> 200
Splash Radius: 2
Pitch Range: 60 -> 90 deg
Pitch Rate: 45 -> 180 deg/s
Yaw Rate: 45 -> 60 deg/s

Adv. Metal Extractor
Metal Cost: 1200 -> 750

Nuke Launcher
Can now be built on water
Splash Radius: 150 -> 150 (full damage out to 125 m)

Adv. Bot Factory
New Model

Adv. Radar
Energy Consumption: 2000E -> 4500E
Radar Range – Surface & Air: 600 -> 1200 m
Sight Range – Orbital: 0 -> 300 m
Radar Range – Orbital: 600 -> 1200 m

Tactical Missile Launcher “Catapult”
Can now be built on water