The launch edition of the game includes a number of upgrades, including enhancements to both single-player and multiplayer. It will also include two new features: resource-rich gas giants and the “Annihilaser,” a celestial laser of doom that obliterates planets with each tremendous blast.

As a thank you to our generous backers and early access supporters, we’re giving you all access to these features shortly via a game update.

Thank you again for all your support throughout development. We’re thrilled to deliver on our vision for an RTS with massive scale and even more massive battles, easy-to-use tools, and incredible moments. We can’t wait to show you what’s next.

Patch Notes

AI: Improve the AI’s handling of Gas Giants.

Annihilazer: the metal planet can now target planets with active thrusters.

Bug: Fix for crash when a unit is on the final leg of a celestial move to a planet that gets smashed.

Chat: Disabled the keyboard capture stack handling in live game.
Chat: Breaks due to capturing more than it releases due to being inside of the computed without current capture state tracking

Gameplay: Fix for being unalbe to set an orbital factory or orbital launcher rally point on a gas giant.

Lobby: Maximum length limit for the lobby name.

UI: fixed a bug with planetary weapon control alert logic.
UI: you can now join an army after leaving a shared army (since the selectedCommander function will now always return a well formed object). also fixes the preferred commander logic.
UI: shared armies will only use a single color. players (except the first player in an army) will give up their color when they join a shared army.

Balance

Gunship: Health: 240 -> 300
Commander: AA Weapon: RoF: 2 -> 1, no AoE.
Nukes: Cost: 60000 -> 50000
Booms Damage: 250 -> 700

Official build notes