This latest Planetary Annihilation PTE Playtest features some gameplay between ZaphodX and burntcustard, some test environment, a bomb bot FFA, and more!

The players discuss their thoughts on some of the balance changes, and Meta provides some insight into upcoming changes.

  • The playtest starts with poking around in the system editor. Talking about issues with planet generation, fixes, lighting, and more.
  • Then they talked about costs of various orbital things, like Anchors, Orbital Fabricators, and Laser Satellites. Making suggestions on how to balance those units and make them viable.
  • Then a bunch of dead air…
  • Pelters are more accurate.
  • Talk about vehicle and bot balance… and how the Dox is completely pointless.
  • ZaphodX and burntcustard play against each other on a 2 planet system and are making a point to go orbital.
  • ZaphodX gets hit by the walking Commander but and complains about it. Hopefully Uber fixes that sooner.
  • The icons look sharper thanks to the recent update. Excellent.
  • The health bars seem sharper as well.
  • Meta talks more about how they balance by feel
  • The shadows and edges of the unit seem sharper as well.
  • Radar blips go away when you zoom in. They’re gonna fix that.
  • Lots of T1 units being built. Interesting that neither of them went for T2 units before going Orbital. The question is whether this is because of balance changes and improvements to T1 units, or because they decided to push orbital and try it out.
  • In my experience, it is always better to go T2 before going orbital because of the massive amounts of eco that T2 provides.
  • Meta wanted burntcustard to build an Anchor over a contested area – which is an awesome move. But since the orbital fabber costs 9,000 metal, burntcustard couldn’t justify it
  • New unit? Looks like an advanced grenadier/artillery bot? It didn’t have an icon, it looked different than a Gil-E because the cannon was off to the side.
  • Zaphod self destructed. It wa
  • It’s interesting that neither player went to T2 very quickly, and ZaphodX conceded the match when he had T2 and burntcustard didn’t have T2.
  • burntcustard said basic metal extractors produce 5 metal a second, and meta is thinking about increasing their costs again.
  • They then talked about assisting, and burntcustard talked about how assisting is less effective anymore.
  • Meta is thinking that combat fabbers can’t assist in construction.
  • Another Planetary Annihilation matche between ZaphodX and burntcustars
  • Metabolical put on a task for a developer to fix the really annoying walking commander bug! Woohoo!!!
  • Bug where fighters landed inside the ground.
  • In the second match neither player went to T2 very quickly. Not sure why.
  • Meta said there will be improvement to Spectator mode, specifically the economy UI. It’ll be easier to intuitively understand.
  • Both players went Orbital before T2. Very interesting choice.
  • The Uber cannon recharge bar works. Very useful addition.
  • burntcustard’s Commander was more concerned about shooting at the wall rather than the Commander standing in front of it.
  • Orbital fabbers cannot reclaim from space, but they can repair from space.
  • Scouts don’t have guns on them anymore.
  • Meta then fired up the test server and did some poking around.
  • Bomb bots can’t manually target Advanced Power Plants. :-/
  • Then they got together a large Bomb Bot FFA match. Such a fun game mode!
  • Wow mines have a large AOE!